Monday, December 18, 2017

Robots need amusement too


I'm a huge fan of engine-building games, where the goal is to assemble a combination of game elements that will let you do whatever it is you need to do to win, and the main source of competition is that it's a race to see if you can build an effective engine before your opponent does. It's the main reason the Star Trek CCG continues to hold my interest after all these years, and it's why I like Steam Park.

In Steam Park, the goal is to build an amusement park consisting of rides and support buildings. The rides are occupied by randomly drawn robots of different colors, and only robots that match the color of your rides will ride them and give you the income you need to keep your park going and eventually win the game.

Aside from filling up your rides, the other major element of the game is cleaning up the mess visitors leave behind (apparently robots are just as messy as humans). Visitors to your park provide you with income, but they also leave dirt that must be cleaned up, otherwise you lose points at the end of the game. So game play is a balance between building more rides to attract more visitors, cleaning up their mess, and adding support buildings that make it easier to do both of those things.

Player actions are determined by rolling dice with different symbols representing tasks such as building, cleaning, and attracting visitors. At the start of each round, players roll their dice as many times as needed to get the actions they want for the turn, but the first player to finish rolling their dice gets to go first for the round, and the player who goes last generates extra dirt that needs to be cleaned up, so you don't want to spend too much time trying to get exactly the dice rolls you want.

Other than the sometimes frantic scramble to grab the first player token each round, the game involves very little direct interaction with opponents, with each player building their own park and trying to gain as many points as possible before the end of the sixth round. This "speed rolling" phase is really the only thing I don't like about the game - I don't enjoy games with any kind of speed or timed element - but there are a couple of variants that replace this with a turn-based rolling phase (including one I came up with myself, see below) or a drafting phase where all the dice are rolled together and the players take turns selecting the ones they want for the turn.

Rating: 4 (out of 5) An entertaining game with a goofy but fun theme.

Steam Park variants for the roll phase 


These two variants are designed to eliminate the "frantic rolling" part of the game in favor of something turn-based that gives players time to think about what they're doing. I came up with both of these after reviewing a lot of similar ideas on the BGG forums.

Roll in turn
  1. Each player rolls their dice once and examines the results. In player order from the previous round (choose a random first player for the first round of the game), players choose to add some or all of their dice to their pig board.
  2. After all players have decided which dice to keep and which to reroll, any player whose dice are all on their pig board may take the lowest numbered Turn Order token available. If two or more players are in competition for the same Turn Order token, the player who went later in the previous round wins (resolve ties randomly for the first round).
  3. Players who still have dice not on their pig board now roll again, placing dice they want to keep on their pig board. Return to step 2 and repeat until all players have a Turn Order token.
A player using the Planner Park Director (from the Play Dirty expansion) does not reroll their dice in step 3. Instead, that player places any dice they want to keep on their pig board during the first step 1; if they still have dice during step 3 they may change the facing of one die and place it on their pig board, then return to step 2.

Draft

Create a dice pool consisting of 6 dice per player (plus 1 espionage dice per player if using the Play Dirty expansion). The first player from the previous round rolls all these dice into the center of the table.

In reverse turn order from the previous round (choose randomly for the first round of the game), players take turns doing one of the following:
  • Choose a die from the pool and place it on their pig board.
  • Take the lowest numbered Turn Order token available.
  • Choose a number of dice from the pool equal to the number of players in the game and reroll them, then add one of the rerolled dice to their pig board.
Continue until every player has 6 regular dice, 1 espionage die (if using the Play Dirty expansion), and one Turn Order token.

A player using the Planner Park Director (from the Play Dirty expansion) may change the face of any blank die they choose from the pool, as they add it to their pig board.