Vikings on the Volga is a very simple game from the designer of Leaving Earth. This comes as a bit of a surprise, as Leaving Earth is by far one of the most complex games in our collection. The themes are broadly similar; both games are about planning a voyage in the most efficient way possible. But where Leaving Earth is a very complicated yet oddly compelling game about weight-to-thrust ratios, fuel consumption, and making certain you have enough food for the return voyage, Vikings on the Volga is a much simpler game about delivering the right commodities to the right city at the right time, and avoiding the dreaded Golden Horde.
The board is pieced together randomly out of very nice wooden tiles representing the Volga river and the cities that sit on it, as well as empty overland spaces that ships can travel over if they're willing to take extra time to do it. Each city has a corresponding pass that players can invest in; be the first to buy the pass for a particular city and all the other players have to pay you each time they want to enter or pass through it.
The game revolves around three different trade goods (amber, fish, and furs), each of which can be purchased in one city. There will be a number of public contract cards in play that determine which cities will buy which goods, and the price they sell for is determined by the number of cities that have been burned down by the Golden Horde (more on that in a moment). The bulk of the game is spent buying goods in one place and then selling them in another, hopefully along the shortest route possible.
While all this buying, moving, and selling is going on, there are two non-player pieces that move around the board: the aforementioned Golden Horde, and the Price of Kiev. Any player can give up their turn to move either the Horde or the Prince. If the Horde moves into a city, they burn it down, which will prevent buying or selling there. Also, when there are 5 burned cities in play, the game ends. If the Prince moves into a city, he puts the fire out, so moving the Horde and the Prince to help yourself and slow down your opponent is a key tactical move in the game.
It's a pretty basic pick up and deliver game, but the variable tile setup and the way the Horde and the Prince affect the game makes it a little more interesting. The graphic design is unusual but excellent, with understated colors, bold text that's easy to read, and lovely wooden tiles and player pieces that are much nicer than the punched cardboard you would normally expect from a game like this.
Rating: 3 out of 5. Gameplay alone is fairly mediocre, but the surprising production value is enough to make this game a little more noteworthy.- Vikings on the Volga official website*
- Vikings on the Volga on BoardGameGeek
*Note: this game is made by a very small publisher who appear to print to order and do all the manufacturing in-house, so orders can take several months to be filled. I can't recommend ordering direct from the publisher unless you are extremely patient.