Thursday, January 18, 2024

Starship Captains: reporting for duty

For the most part, the point of publishing a game based on a licensed property such as a book or television series is to take advantage of brand recognition and a pre-existing fan base. They present fully realized characters and worlds that game designers can assume the audience is already familiar with, and thus don't need to be explained the way they would if the game took place in a new setting. Star Trek presents an interesting case: its tropes are so well known and ingrained in our culture that it's possible (even fairly easy) to do Star Trek without doing Star Trek. It's what makes it possible for Seth MacFarlane to do his own spin on Trek, or for the jokes in Galaxy Quest to be easily understood, even by an audience of non-Trekkies.

All of which brings us to Starship Captains. This is easily my favorite new game of 2023 (although it came out at the end of 2022), and possibly my favorite Star Trek board game of all time. Of course it's not an official Star Trek game, but it's close enough in terms of the world it describes and even in terms of the gameplay structure. In particular it very strongly evokes the tone and story structure of the brilliant Star Trek: Lower Decks animated series -- it's a game about assigning cadets and ensigns to do menial tasks aboard the ship, and occasionally sending them on missions where they're sure to be out of their depth.

Each player takes on the role of the captain of a starship which starts out in a state of disrepair. You start with a small crew of ensigns and cadets who need to be assigned tasks, ranging from repairing and upgrading the ship, to moving the ship to new locations in order to solve missions. Solving missions (and fighting pirates) awards medals and other benefits, which allow you to train your crew so that they are better and more efficient at their tasks. Whoever scores the most points after four rounds wins.

One of the things I really like about the game is the lack of randomness. Tasks are performed by assigning crew of the appropriate color to them, who then go into a queue that determines which crew will be available on the following round. Each round players get a new cadet, who starts out grey but can be upgraded. Additionally, crew can be promoted, which allows them to do two tasks in a turn, or pull another crew out of the queue so they're available for use sooner.

The range of tasks in the game covers the Star Trek gamut, from fighting (or maybe just outsmarting) pirates using diplomacy to get in good with other cultures, another way to score points and other bonuses that will make future turns more effective. The rules are deceptively simple but there are a lot of interesting decisions to be made, and a little but of forward planning is needed, as the order in which you assign your crew determines which ones will be available later.

The components are as good as they need to be, and the cartoony artwork keeps the tone of the game friendly and fun. If I have any complaints, it's that games tend to end a little abruptly -- I often feel like I'm just getting started when the final round is over.

Rating: 5 (out of 5) A well designed, well presented game that evokes the feel of a certain beloved franchise in a way that many "official" games don't always seem to manage.