Wednesday, December 20, 2017

Viking roundup, part 1

I'm not really sure why Vikings are so popular lately. Likely it has something to do with the success of the Lord of the Rings films and the Game of Thrones television series: swords and armor are at the front of the public consciousness, and the historical Viking era provides a ready-made setting without any accompanying copyright issues. Let's take a look at the inordinately large number of Viking games that have made their way into our game library over the past year.


Raiders of the North Sea is an entertaining and great-looking worker-placement game. It's part of New Zealand designer Shem Phillips' North Sea series, which also includes Shipwrights of the North Sea and Explorers of the North Sea. I'm not sure what order the series was originally published in, but Raiders looked like the most interesting of the three so that's the one we picked up first.

Most worker-placement games give players a set number of workers, which are then placed on various spaces on the board in order to gather the resources needed to accomplish the game's goals. Raiders does something a little different: each player starts with one worker, and a normal turn consists of placing that worker on an available space (activating it to gain whatever resource it provides), and then picking up a worker from an occupied space, activating that space as well. So rather than just competing with the other players for available spaces, your second move is limited to spaces that other players have played on. It's a unique twist on the worker-placement game mechanic that I don't think I've seen in any other game.

The second part of the game involves raiding settlements. Part of the board is divided up into areas of varying difficulty, each containing a random assortment of plunder such as gold, iron and livestock. Raiding the more distant settlements requires more resources and larger crews, but they also give more victory points. Raiding also continues the "place one worker, then pick one up" game mechanic -- you still have to place a worker in order to raid, but part of your reward is a more advanced worker (in a different color) that gives you access to different resources and allows you to raid the more distant and lucrative settlements.

It's a relatively simple but quite ingenious game. It gives players a fair amount to think about, but the rules are quite simple. Additionally, the game play is fairly non-confrontational and so should appeal to less competitive players.

The engaging game play is helped along by some truly spectacular artwork by Mihajlo Dimitrievski, as well as top-notch graphic design by the game's designer, Shem Phillips.


Rating: 5 (out of 5) a game that's easy to play but still challenging, with stunning graphics and high-quality components.