For us, the current board game renaissance began in 2005, just as the final collectible card game boom was breathing its last. Prior to 2005 we had spend the vast majority of our time playing seemingly every CCG we could get our hands on, from Aliens Predator to Doomtown, but we had started to take notice of a few of the stand-alone card games that were filling game store space left by departing CCGs.
We may have been suffering from a bit of random booster pack burnout, so the self-contained nature of these games really appealed to us, as did their relative simplicity when compared to the complicated rules that most CCGs of the late 1990s are known for.
I don't recall where or when I picked up Mystery Rummy: Jack the Ripper, only that the box artwork intrigued me, as did the fact that it was the first of a series of card games about famous crimes and criminals both real and fictional (although I never did pick up any of the other games in the series).
While relatively simple, the game works because it starts with the basic framework of rummy, which has been played in one form or another since at least the 18th century, and has proven its ability to stand up to multiple variants over the years. Mystery Rummy takes the basic rummy mechanic of playing melds of matching cards with an eye towards getting rid of all your cards before your opponents do, and adds a few twists and turns to make the game a little more thematic, reflecting the hunt for Jack the Ripper in 1880s London.
Read the original review.
Original rating: 3 (out of 5)
New rating (pass or fail): PASS
Lost Cities is a card game by prolific designer Reiner Knizia, first published in the US by Rio Grande Games in 1999. It has all the hallmarks of a Knizia game: deceptively simple game mechanics, a complex scoring system, and a theme that fits the game perfectly. In this case, the theme is 1930s-style archaeological exploration, with card plays representing investment in, and then progress on, expeditions to the far corners of the world.
Like Mystery Rummy, Lost Cities has its roots in a classic card game; in this case, double solitaire. The game play feels familiar enough that it is instinctively easy to play, but there is enough going on in terms of game mechanics and theme to give players a fair amount to think about while playing.
Read the original review.
Original rating: 3 (out of 5)
New rating (pass or fail): PASS
Camelot Legends was introduced to us by none other than Zev Shlasinger, founder of Z-Man Games, when we met him at a convention in Denver in 2004. The game's stunning artwork (and Mr. Shlasinger's charming sales pitch) may have blinded us to its ultimately bland game play, but I think it is more likely that the game was okay for the time. However, it doesn't hold up when compared to the current standard of board and card games, which may explain why Z-Man has never republished it.
Read the original review.
Original rating: 3 (out of 5)
New rating (pass or fail): FAIL
It took us a year to play and review all the table top games in our collection...in alphabetical order. Now we're just trying to keep up.
Showing posts with label Jack the Ripper. Show all posts
Showing posts with label Jack the Ripper. Show all posts
Monday, July 20, 2015
Thursday, July 10, 2014
The Ripper strikes!
Jack the Ripper is without a doubt the most famous serial killer of all time, thanks as much as anything to the lack of real information about him. He was never caught, or even identified. What's more, his short murder spree took place in Victorian London, a time and place given mythic status thanks to iconic tales like Bram Stoker's Dracula, Arthur Conan Doyle's Sherlock Holmes stories, and countless others.
I sometimes wonder if a series of brutal murders is an appropriate subject for a game, but the Ripper's legendary status trumps any sordid reality, and as I mentioned earlier, there is precious little reality surrounding the crimes anyway. So why not, especially if games about the Ripper focus on the mystery rather than the carnage.
Mr. Jack is a two player board game in which one player takes the role of the Ripper, and the other player tries to catch him. The board is populated with a cast of eight possible suspects varying wildly from serious Ripper suspect William Gull to the fictional Sherlock Holmes and Dr. Watson, illustrated in a cartoony style that undermines any possible morbidity and keeps the game's tone nice and light.
Players take turns moving the suspects around the board, with the goal of manipulating them so that certain characters are either in light or shadow at the end of the round. After each round, the Ripper player (who knows which suspect is the real Ripper) must declare truthfully whether the Ripper is in light or in shadow. This allows the detective player to use a process of elimination to figure out who the Ripper is.
To keep things interesting, on any turn after the Ripper was in shadow, the Ripper player can attempt to have him escape by moving him off the map. Both players have the ability to manipulate terrain features on the board in order to make it easier or more difficult for the Ripper to escape.
Once the detective player feels certain he knows who the Ripper is he can accuse, but if he's wrong, the real Ripper "escapes in the confusion"' and the Ripper player wins.
Rating: 3 (out of 5) Mr. Jack is quite amusing and involves a surprising amount of tactical decision-making for both players.
Date played: May 27, 2014
Mystery Rummy: Jack the Ripper takes a more serious, scholarly approach to the material. As the title suggests, it is a rummy game, with a standard playing card deck's suits replaced by evidence cards supporting the different popular Ripper suspects: Montague Druitt, Prince Eddy, Dr. Gull, Dr. Pedachenko, George Chapman and Jill the Ripper, representing the idea that the killer could have been a woman.
Players play melds of evidence cards against the different suspects, along with cards representing the five victims and their respective crime scenes. At the end of the game, the suspect with the most evidence in play is revealed as the Ripper, and cards associated with that suspect are worth double. However, there is also an alibi card in the deck for each suspect, and naturally, the suspect can't be the Ripper if he has an alibi in play.
Rating: 3 (out of 5) Mystery Rummy: Jack the Ripper adds some interesting extra elements to the standard rummy model, and the game's structure fits the theme particularly well.
- Mystery Rummy: Jack the Ripper on BoardGameGeek.com
Date Played: June 1, 2014
UPDATE July 20, 2015: Another look at Mystery Rummy, Lost Cities, and Camelot Legends
UPDATE July 20, 2015: Another look at Mystery Rummy, Lost Cities, and Camelot Legends
Labels:
2 player,
3 stars,
board game,
caught and released,
horror,
Jack the Ripper,
lightweight
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