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Showing posts with label statistics. Show all posts

Tuesday, December 31, 2019

Top 10 games of 2019

Our favorite games that we played in 2019 (not necessarily published this year). As usual we've rated these games based on the amount of time we spent playing them, which should be the best indicator of how entertaining they are.



10. The Lord of the Rings Trading Card Game


7 plays, 12 hours (average play time 1.71 hours per game)

This excellent game was a staple of our collectible card game diet in the early 2000s, and we started playing it semi-regularly again last year. This year we even bought some new cards (well, published in 2005, but new to us) and we're planning a series of booster draft games over the next few months.

Read the full review.



9. Mansions of Madness Second Edition


5 plays, 13 hours (average play time 2.6 hours per game)

After showing up at #6 in 2016 and #3 in 2017, Mansions of Madness dropped off our top 10 list last year, most likely due to the number of other miniatures-heavy adventure games we spent time on. It's a great game that plays almost like a light role playing game, with exploration and puzzle-solving taking precedence over tactical movement and combat, and the built-in app taking the place of a game master or villain player.

Read the full review.



8. Western Legends


5 plays, 13.25 hours (average play time 2.65 hours per game)

Western Legends has turned out to be exactly the game we were hoping it would be: an open world adventure game set in the wild west, where players choose whether to gain fame by being an outlaw, a lawman, a gambler, or, as was quite often true about the game's colorful historical characters, a little of each.

Read the full review.



7. Marvel Strike Teams


5 plays, 13.25 hours (average play time 2.65 hours per game)

It's too bad that this Marvel Comics miniatures game didn't catch on and isn't likely to see any further development. It had a lot of interesting ideas and concepts that I haven't seen in any other miniatures games, with a strong campaign element and emphasis on character development over multiple games. In this case I think the Heroclix branding did more harm that good, as it really was its own game with very little in common with Heroclix.

Read the full review.



6. Roll Player


7 plays, 14 hours (average play time 2 hours per game)

We usually come home from GameStorm (Portland's yearly game convention) with a few new games, but they often tend to be impulse buys that we quickly lose interest in. Not so with Roll Player, which is a great combination of tactical dice rolling and fantasy adventure. Who knew a game about creating a D&D character could be this interesting?

Read the full review.



5. Mythic Battles: Pantheon


10 plays, 20.5 hours (average play time 2.05 hours per game)

Mythic Battles: Pantheon was our most anticipated game in 2017, and it clearly didn't disappoint -- it was our number one most played game in 2018, and its number four spot this year is still respectable. It's a great skirmish/board game hybrid that offers the best of both types of game: a ton of different miniatures, a unique card-based system for activating units and a selection of beautifully illustrated boards that simplify movement and line-of-sight. And with around 80 scenarios offering a change to the normal "move to the middle and fight" brawls that most skirmish games tend to be, it will be a long time before we've exhausted this game's possibilities.

Read the full review.



4. Conan


12 plays, 20.25 hours (average play time 1.69 hours per game)

This is the fourth year in a row that Conan has made our Top 10. It really is a fantastic adventure game, with a "one vs. many" style of game play that has the structure of a well-designed skirmish game combined with a board game's ease of play and the open-ended flexibility of a role playing game. Unfortunately the game's limited availability and high price point have made it largely inaccessible to a wider market of players, and an upcoming convoluted and confusing Kickstarter campaign doesn't look like it will help matters any.

Read the full review.



3. Dinogenics


11 plays, 20.5 hours (average play time 1.86 hours per game)

We weren't sure what to expect from this game: how would it compare to Dinosaur Island? Would it be worth having both games? As it turns out, DinoGenics offers a very different play experience, and while the two games have obvious similarities, they are different enough that we can justify owning both. And while its core mechanics aren't all that innovative, DinoGenics has proved to be a little easier to get to the table on a regular basis.

Read the full review.



2. Dune Collectible Card Game


11 plays, 24 hours (average play time 2.18 hours per game)

Although we were avid collectible card game players during their heyday in the 1990s, Dune somehow passed us by -- we only recently started playing it. It is an old-school CCG through and through, with very complex rules that take a lot of repeat play to master, so this year we decided to commit to playing it regularly. The experience has been a lot of fun, but a little frustrating in that playing the game makes us want to buy more cards (the goal of any CCG), and cards for this one are very difficult to find.

Read the full review.



1. Star Wars Outer Rim


11 plays, 34.5 hours (average play time 3.14 hours per game)

This game took us by surprise in several ways. We were aware that it was coming but hadn't really planned on getting it. A friend brought it over and after a few games we were hooked, and bought our own copy a few days later. It's a "pick up and deliver" style game similar to Firefly or Wasteland Express Delivery Service, but much easier to set up and play, and of course the Star Wars theme is an easy sell on game night -- we've been able to play this game with several different groups and everyone has enjoyed it immensely. Still, we were a little shocked when it turned out to be our most played game of the year.

Full review to come.



Honorable Mention


Legendary: A Marvel Deck Building Game


7 plays, 11.5 hours (average play time 1.64 hours per game)

Legendary: A James Bond Deck Building Game


8 plays, 9.25 hours (average play time 1.15 hours per game)

Although technically you could mix together all the different versions of Legendary, we've never felt the need since each version of the game stands on its own so well, both thematically and technically, so we tend to think of each version as a separate game. If we were to add up the time we spent playing the different versions it would easily have made it into the top 5, and with an ever increasing number of IPs being added to the mix, if there isn't a Legendary game for you yet, there probably will be soon.

Read the full review of Legendary: Marvel.

Full review of Legendary: James Bond to come.



Most anticipated game of 2020


Judge Dredd: Helter Skelter


As of this writing we just got this game and haven't had a chance to play it yet, but it looks really interesting, with card and movement mechanics similar to Mythic Battles: Pantheon without the sometimes overwhelming amount of content. Plus the game components look to be of extremely high quality. We've been burned on two other Judge Dredd games this year (Judge Dredd: the Cursed Earth was a too-difficult co-op game clearly intended to be played solo, and Judge Dredd: Block War was an unplayable mess), so hopefully the third time will be a charm.

Monday, December 31, 2018

Top 11 games of 2018

We chose our top 10 based on number of hours played, with a minimum of 5 plays per game throughout the year. This year we had a tie for fifth place and a three-way tie for eighth place, creating the need for a top 11. Besides, one more game won't hurt anyone...

The big surprise this year is how few games from last year's top 10 made the list, the biggest shocker being not only that X-Wing did not make it into the top 10, but we didn't play a single game of it in 2018. I chalk this up to us spending a lot more time playing other miniatures games, and also a lack of interest in the recently released X-Wing Second Edition.



11 (tie). Covert

5 plays, 12.5 hours (average play time 2.5 hours per game)

A lavish game that's relatively simple yet very engaging. I love the cold war spy genre, and Covert evokes that nicely with it's European setting and cards representing spy gadgets like miniature cameras and briefcase tape recorders.

Read the full review.



10 (tie). Doctor Who: Time of the Daleks

5 plays, 12.5 hours (average play time 2.5 hours per game)

2018 was the year we finally got some decent Doctor Who tabletop games. This one manages to capture the feel of Doctor Who quite well but it does seem a little incomplete, an issue that will hopefully be remedied by the long-delayed expansions that will hopefully see the light of day soon.

Read the full review.



9 (tie). Lord of the Rings Trading Card Game

5 plays, 12.5 hours (average play time 2.5 hours per game)

At the behest of a friend who wanted to try it, we got this old gem out and actually spent a fair amount of time playing it this year. I still maintain that it is one of the most well-designed trading card games ever published.

Read the full review.



8. 7TV

5 plays, 13.5 hours (average play time 2.75 hours per game)

We've built up a fairly large collection of miniatures and terrain for this great skirmish game based on British "spy-fi" television of the 1970s such as The Avengers, The Prisoner and Life on Mars. The rules do a good job of providing a framework that allows us to immerse ourselves in the setting, which to me is the whole reason to play games like this.

Read the full review.



7. Yamataï

5 plays, 14 hours (average play time 2.75 hours per game)

I'd be rich if I could bottle and sell whatever it is that makes Jérémie Fleury's artwork so appealing. Thankfully, with Yamataï it's backed up by a very interesting exploration and resource management game.

Read the full review.



6 (tie). Clank! In! Space!

6 plays, 14 hours (average play time 2.5 hours per game)

I'm a big fan of deck-building games, but the can tend to get a bit repetitive. This one innovates by adding a board with a movement mechanic, as players attempt to rob an evil despot's space ship before anyone notices.

Read the full review.



5 (tie). Cthulhu Wars

6 plays, 14 hours (average play time 2.5 hours per game)

Cthulhu Wars is one of only two returning games from last year's top 10 list. Apart from the exceptional miniatures, it really is a compelling Risk-style strategy game.

Read the full review.



4. Doctor Who: Exterminate!

6 plays, 16.75 hours (average play time 2.75 hours per game)

We were a little lukewarm on this skirmish game when we originally picked it up in 2017, but the growing range of miniatures has rekindled our interest, especially since we can use the same tabletop terrain we've been assembling for 7TV.

Read the full review.



3. Dinosaur Island

9 plays, 23 hours (average play time 2.5 hours per game)

This was one of my most anticipated games for this year, and I wasn't disappointed. It's a great engine-building game, and the recent expansion makes the game more interesting without making it more complicated.

Read the full review.



2. Conan

19 plays, 27.5 hours (average play time 1.5 hours per game)

The only other returning game from last year's top 10, Conan dropped one spot but still saw plenty of play in 2018. Part of this was due to an 8-week campaign that I talked one of my roleplaying groups into, but the ability to play this game as an ongoing series is part of what makes it such a great game.

Read the full review.




1. Mythic Battles: Pantheon

21 plays, 37.5 hours (average play time 1.75 hours per game)

Apart from the great miniatures, gorgeous artwork, and well-designed rules, the nicest thing I can say about this game is that every time we finish a game we want to play again.

Read the full review.



Honorable Mention


Western Legends

5 plays, 11.5 hours (average play time 2.25 hours per game)

A great open world adventure game set in the wild west. The fact that we played this game four times in the first month we got it tells me that it probably would have placed in the top 10 if we'd had it earlier in the year.

Read the full review.



Most anticipated game of 2019


Core Space

This game looks simply amazing. A board game/skirmish hybrid similar to Mythic Battles: Pantheon or Conan, with an intriguing semi-cooperative element that puts players in competition with each other for resources, but both at threat from an invading horde of killer robots. And rather than just a flat, printed board, it comes with Battle Systems 3D terrain.

Thursday, December 21, 2017

Top 10 games of 2017

These are the games we spent the most time playing this year (not necessarily games that were published in 2017).

Last year the list was strictly in order of how many hours we spent playing each game. We did more or less the same this time, but we disqualified any games that we didn't play at least five times over the course of the year.



10. Legendary: A Marvel Deck Building Game

6 plays, 8 hours (average play time 1 hour and 20 minutes per game)
Position last year: 4

The Legendary game system has proven to be extremely robust, with several new flavors coming out in 2017 including Big Trouble in Little China, Buffy the Vampire Slayer, and the notoriously poorly illustrated Firefly, along with an expansion for Legendary Encounters: Alien that allows one player to play as the Alien Queen. But for sheer variety and replayability you really can't beat the original Marvel version. We haven't even come close to playing all the different possible combinations of heroes, villains and plots the game has to offer.

Read the full review.



9. Raiders of the North Sea

5 plays, 8.25 hours (average play time 1 hour and 40 minutes per game)
New to the list this year

Raiders of the North Sea combines some really smooth and deceptively simple game play with absolutely stunning artwork and graphic design, making it a great experience on every level. I fully expect it to make our top 10 again next year.

Read the full review.



8. Steam Park

6 plays, 10.5 hours (average play time 1 hour and 20 minutes per game)
New to the list this year

Steam Park is a game that we've always enjoyed but hadn't bought our own copy of until recently. It's got one game element that I don't particularly care for (a speed-rolling segment at the start of each round), but I was able to come up with a few variant options to fix that and the game remains one of our favorites.

Read the full review.



7. Cthulhu Wars

7 plays, 14.5 hours (average play time just over 2 hours per game)
New to the list this year

We've always loved Cthulhu Wars, and our enthusiasm for it was rekindled this year when a huge chunk of Kickstarter expansions arrived for the game. The miniatures are what most people talk about (and they are spectacular), but it's also a great "armies on a map" conquest game with very smooth rules and a surprising amount of depth.

Read the full review.



6. Wasteland Express Delivery Service

5 plays, 16 hours (average play time just over 3 hours per game)
New to the list this year

A "pick up and drop off" mission solving game that is probably responsible for knocking Firefly: the Game off the top 10 list (it was #2 last year). Its world isn't quite as immersive as Firefly's, but the Mad Max-style post apocalypse theme is fun and still a little underrepresented in board games. Plus, it comes with the best in-box storage system I have ever seen.

Read the full review.



5. Champions of Midgard

11 plays, 22.5 hours (average play time just over 2 hours per game)
New to the list this year

It's surprising that two Viking-themed worker-placement games are in our game library at all, let alone both in our top 10 for the year. But Champions of Midgard is actually quite different from Raiders of the North Sea: a little more complex, a little more random, and a lot more fantastical, with players competing for the opportunity to defend the village from trolls and other mythical beasts.

Read the full review.



4. Star Wars: Rebellion

7 plays, 29 hours (average play time just over 4 hours per game)
New to the list this year

A two player game that takes 4 hours to play has understandably limited appeal, but it's perfect for a couple who are Star Wars fans and frequently spend entire weekends playing games.

Read the full review.



3. Mansions of Madness (Second Edition)

10 plays, 29 hours (average play time just under 3 hours per game)
Position last year: 6

Mansions of Madness continues to be one of our primary go-to adventure games, and a great example of how to integrate an app into a physical board game the right way: the app supports the game and makes it easier to play, but doesn't turn it into a video game.

Read the full review.



2. X-Wing

15 plays, 29.75 hours (average play time 2 hours per game)
Position last year: 1

We didn't spend quite as much time playing X-Wing this year, but it wasn't for lack of trying. The steady flow of new ships has kept the game fresh, and the older models have had some new life breathed into them by our recent (admittedly late-to-the-party) discovery of Heroes of the Aturi Cluster, a fan-made fully cooperative campaign mode with an ingenious AI for controlling the opposing ships.

Read the full review.



1. Conan

26 plays, 31.5 hours (average play time 1 hour and 15 minutes per game)
Position last year: 5

Last year I predicted that Conan would take the number one spot this year, and it's easy to see why. It is an extremely compelling game that is easy to play and incredibly immersive. In spite of a confusing Kickstarter campaign and a somewhat muddy rule book, the game is well supported with a regular flow of new scenarios, and I'm sure we'll be playing it regularly for years to come.

Read the full review.



Honorable Mention

There were a few games that would have made the top 10 if we were going strictly by hours spent playing, but fell just short of the minimum of five plays that we decided on for this year.



Leaving Earth

4 plays, 22.5 hours (average play time just over 5 and a half hours per game)

We really do love everything about this game (utterly unique game play, top-notch graphic design), except for maybe the incredibly long playing time, which is what prevents it from hitting the table more often.

Read the full review.



Marvel Heroes Strategy Board Game

4 plays, 10 hours (average play time 2 and a half hours per game)

We started playing Marvel Heroes regularly again out of frustration over how tedious Heroclix has become. We've even created some new characters and villains in an effort to freshen up the game a little.

Read the full review.



Star Trek Customizable Card Game

4 plays, 9.5 hours (average play time 2 hours and 20 minutes per game)

It's amazing how often we dig out this old CCG from the 1990s. It was one of the first games we played together, and we still enjoy it from time to time. There are a lot of good Star Trek games out there, but this one is still the best at evoking everything that was great about the show.

Read the full review.



Most anticipated games for 2018

There are a few games that just arrived or haven't arrived yet, that I have particularly high hopes for. I think these three might make the top 10 list next year.



Doctor Who: Time of the Daleks

Doctor Who has had a somewhat troubled board game history, but this one is from Gale Force 9, who proved with their excellent Firefly board game that they understand how to incorporate theme into their games rather than just "painting it on." I've only read the rule book so far, but it looks like it gets to the heart of what Doctor Who is all about: travelling through time, having adventures and fighting monsters.

Official website



Dinosaur Island

A game about building a dinosaur zoo, from the creators of Wasteland Express Delivery Service and Dead of Winter? Yes, please. Although the '90s style graphic design is a bit obnoxious (way too much pink) the game looks solid and I'm really looking forward to trying it. I fear it may replace Steam Park in my amusement-park-building-game affections.

Official website



Mythic Battles: Pantheon

I was on the fence about this one, but the Kickstarter campaign took place when I was in the full flush of euphoria over how awesome Conan was, and not only does Mythic Battles include a Conan crossover element, it looks like a pretty good game in its own right.

Official website

Monday, December 19, 2016

Top 10 games of 2016

It's the end of the year, which means it's time for all the inevitable top ten lists. I thought I'd jump on that bandwagon with a quick look at the games we spent the most time playing in 2016.

10. Tokaido


10 plays, 10 hours (average play time 1 hour per game)

We picked up Tokaido on a whim, without having played it before. Our decision to buy it was based entirely on its spectacular artwork and graphic design, plus at the time we were looking to add more asian-themed games to our collection. It turned out to be a good move, as Tokiado is a terrific game. We find that it is a particularly good game to play with non-gamers, thanks to the relatively simple game play and aforementioned beautiful artwork.

Read the full review.

9. DC Comics Deck Building Game 


6 plays, 10.25 hours (average play time 1.7 hours per game)

I'm a big fan of DC Comics and deck building games, but the first time we played this one (at a convention demo) we were a little underwhelmed. But, we played it again a few years later with a group of friends and enjoyed it a lot more, which illustrates the point that any game is only as good as the people you're playing it with. We find that we pull this game out fairly often when we're looking for a lighter game that still has a bit of depth to it.

Read the full review.

8. Leaving Earth 


5 plays, 16 hours (average play time 3.2 hours per game)

Leaving Earth is a game that involves a lot of math. Players control space agencies that have to buy and test rockets and other space ship components, and then carefully calculate the weight of the components they're launching into space, and the thrust provided by their rockets, to ensure that they can make it to the moon, Mars, or even just into Earth orbit. It sounds complicated and dry, but it is actually very compelling (we've spent entire days playing it).

Read the full review.


7. Lord of the Rings: the Card Game 


13 plays, 19 hours (average play time 1.46 hours per game)

We've always enjoyed customizable card games, and this one is particularly fun for us because it's cooperative, with players playing against an assortment of quest decks that have wildly different requirements for winning. Normally, constructing decks for games like this is a solitary process, since you don't want to let your opponent in on what you're planning, but in this case, building decks together is almost as fun as playing the game.

Read the full review.


6. Mansions of Madness Second Edition


6 plays, 19 hours (average play time 3.16 hours per game)

The first edition of Mansions of Madness was a lot of fun, but required one player to act as the Keeper, a game master controlling the monsters, cultists and strange events to be investigated. The Keeper's job involved keeping track of a lot more information than the other players, and the game's extremely complicated setup process had almost no margin for error, with one mistake often upsetting the whole game.

For the second edition, the Keeper has been replaced by a free tablet app, eliminating all the complicated setup without really sacrificing any of what makes the game fun. It's a compelling mix of video, board, and role-playing game.

Read the full review.


5. Conan


15 plays, 22 hours (average play time 1.46 hours per game)

It's a little surprising that this game made the list, since we've only had it for about six weeks. It's a pseudo-roleplaying game like Mansions of Madness, but in this case the game master's job is much simpler, to the point where it's just as much fun  to run the villains as it is to play as Conan and his companions. The game has had a bit of a troubled road to publication, with a year-late Kickstarter delivery and numerous issues with unclear rules, but despite all that, it's an incredibly fun adventure game. I'll be surprised if it's not number one on this list next year.

Read the full review.


4. Legendary: A MARVEL Deck Building Game


19 plays, 23 hours (average play time 1.21 hours per game)

Although this position on the list is just for the Marvel version, Legendary is proving to be an incredibly diverse game system, with Aliens, Predator, Firefly, and even Big Trouble in Little China versions that all fit flawlessly into the game's structure. Even looking at the Marvel version on its own, it has an incredible amount of replay value, with all the different combinations of heroes, villains, and dastardly schemes that are possible.

Read the full review.


3. Age of Conan


6 plays, 24 hours (average play time 4 hours per game)

The long play time may be inflating Age of Conan's position on this list, but we do dearly love this game and we've gotten a lot of mileage out of it over the years. It does have to be said, though, that the reason we've been playing it so much this year is due to the excellent Adventures in Hyboria expansion, which gives players more strategic options and greatly expands Conan's role in the game.

Read the full review.


2. Firefly: the Game


9 plays, 31.5 hours (average play time 3.5 hours per game)

Firefly remains the gold standard for games based on licensed properties. I can't think of very many others that so perfectly capture the spirit of the material they're based on. This game's combination of open world and scenario based play makes every game a little different, and I'm sure it will occupy a similar position in our top ten next year.

Read the full review.


1. Star Wars: X-Wing



21 plays, 39 hours (average play time 1.85 hours per game)

I'm tempted to disqualify X-Wing since most of its replay value comes in adding more and more ships to your collection, which adds up to a pretty massive cost. But it's such a well-designed game that I think the cost is at least somewhat justified, and collecting the beautifully sculpted and painted ship models is definitely part of the fun.

Read the full review.


Honorable mention


Jarl: the Vikings Tile-Laying Game


5 plays, 7.5 hours (average play time 1.5 hours per game)

An interesting chess-like abstract strategy game based on The Duke. The Vikings theme is largely tacked on, but at the same time it does call to mind the battle scenes from the television show.

Read the full review.


Tiny Epic Western


6 plays, 7 hours (average play time 1.16 hours per game)

A great western themed worker placement game that gets extra points for using an embedded poker variant and bullet-shaped dice to resolve player conflicts.

Read the full review.



Splendor


7 plays, 5.5 hours (average play time 0.78 hours per game)

Not the sort of game I normally enjoy, but there's a reason this abstract resource management game won so many awards. And this total doesn't even include the amount of time I've spent playing the tablet version...

Read the full review.