Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts

Wednesday, January 28, 2015

All you zombies


The zombie apocalypse genre has exploded in the past few years. It seems like every hipster from Portland to Brooklyn has a zombie apocalypse survival plan in place, The Walking Dead is a successful show on a mainstream cable network, the novel World War Z was a bestseller, and game store shelves are absolutely choked with zombie board games.

Zombies!!!, first published by Twilight Creations in 2001, has the distinction of being one of the first zombie-themed board games to hit the market, and while it may not be the most complex or nuanced game, it is still one of the more playable.

Game play is refreshingly simple: each player's figure starts in the center of town square, with a handful of life and bullet tokens, and three cards representing special actions. On each turn, a player draws a random tile and places it adjacent to one of the tiles already in play. The nicely illustrated tiles represent the eerily quiet streets of a town in the grip of a zombie apocalypse. Buildings on the tile might contain life tokens, which keep you alive longer, or bullet tokens, which make it easier to shoot zombies. Unfortunately, as each tile is placed, a number of zombie figures are added to it.

Players have to move their figures across the tiles, evading or destroying the hoards of zombies in their path, biding their time until the Helipad tile (randomly shuffled into the bottom half of the tile stack) is placed. The first player to reach the center of the helipad tile is the winner, but they'll have to fight their way through a lot of zombies to get there.

The base game includes 100 plastic zombie figures, and it's not uncommon to run out over the course of a game. Seeing 100 zombies on the board, even if they're only an inch tall, is a pretty terrifying sight. It is in this way that the game really succeeds at recreating the tone of the George Romero zombie films of the 1970s, with hoards of undead making our heroes' plight seem pretty hopeless.

Expansions add standard zombie film tropes such a military base (with glow-in-the-dark "government enhanced" zombies) and a shopping mall, among others, and players can also buy bags of additional zombie figures for those all too frequent times when 100 zombies aren't nearly enough.

Rating 3 (out of 5) A fine game that is true to the source material and really puts you in the middle of a zombie apocalypse, but a bit simple to be really engaging.


Date played: November 27, 2014

Thursday, March 27, 2014

Fast food zombies


Like most games in James Ernest's Cheapass line, Lord of the Fries is a simple game built on a humorous premise: in this case, players are zombies working in a fast food restaurant, doing the best they can to get bizarre meals out the door with limited ingredients.

At the start of the game, players choose a menu from among restaurants such as Ratherbee's Steakhouse (home of the mighty cholesterol onion), Montezuma's Mexi-Deli (ostensibly food, affordably priced) or the original Friedey's, the fast food restaurant of the damned (featured in Give Me the Brain, another early Cheapass game). Once the menu is chosen, the deck of cards representing ingredients is adjusted accordingly, and all the cards are dealt out to the players.

Players then take turns calling out items from the menu that they hope their opponents won't be able to put together with the ingredients they have in their hands. Meals on each menu range in difficulty from simple one- and two-ingredient combos to absurdly difficult meals that require large combinations of cards. 

Once a player calls out a meal, play passes to the left, with each player given an opportunity to either play the cards needed for the meal or pass a card to the next player, with play reaching the player who originally called the meal last. If everyone passes (because they are unable to build the meal), play starts around the table again, but this time the meal can be made minus any one ingredient. The player who is able to make the meal gets to call the next one.

Play proceeds in this manner until any player gets rid of his last card. Scores are totaled based on the cards each player has played to the table, with the values of cards still in their hands subtracted from their score.

It's really just a variation on any number of traditional playing card games where the goal is to play cards in combinations and get rid of all your cards before the other players do, just enhanced by James Ernest's usual sly wit.

Rating: 2 (out of 5) Lord of  the Fries makes for a good warm-up game, but like the fast food it makes fun of, the game gets old quickly.


Date played: March 1, 2014

Wednesday, March 12, 2014

Monster squads

When Horrorclix was released in 2006, the collectible miniature/click dial treatment had been given to several games: the original Mage Knight, Marvel and DC Comics HeroclixCrimson Skies, which was two games in one (air combat and brawling pilots), and Mechwarrior with its giant robots. Strangely, the games' designers made no effort to make any of these games compatible with each other, and in most cases seemed to go out of their way to make them as different as possible.

Freddy Krueger takes on the Aliens
As the name suggests, Horrorclix features all the old standbys of the horror genre, including vampires, werewolves, zombies, Lovecraftian shoggoths and deep ones, and even ghost hunters and vampire slayers. Freddy Krueger from the Nightmare on Elm Street film series and Jason Vorhees from Friday the 13th both make an appearance via a special boxed set, as do the Aliens and Predators from the recent Alien vs. Predator film. They even did a large Alien Queen figure, and an even larger Cthulhu, which stood about 18 inches tall.

The game itself was sold as a more story-driven game than Heroclix, which tended to get right down to the fighting with little preamble. Horrorclix uses the same basic movement and combat system, but the character abilities have been greatly simplified, and the game adds plot twist cards and victim tokens in its attempt to add more narrative to the action.

Hellboy vs the Alien Queen
The plot twists and victims do add an interesting wrinkle to the game, especially the first few turns as each player's monsters scramble to consume (or rescue) the victim tokens in order to enhance their abilities. But in the end it still comes down to a fight between each player's squad of figures.

Rasputin, the Mad Monk
That said, the figures are pretty great. Aliens and Predators aside, the game wasn't beholden to a specific license, so the designers were able to be more imaginative with the characters populating the game. In addition to the standard werewolves, zombies and vampires, the game features some unusual figures such as a ghost-addled Rasputin and a whole set of sinister carnival freaks.

Fun as it is on its own, it's unfortunate that the game wasn't made to be more compatible with Heroclix, but the games are just different enough to make crossovers a bit awkward, and they are best played separately. They did release a Hellboy boxed set that was supposed to work in both games, but in practice the figures are a bit overpowered in Horrorclix and underpowered in Heroclix.

Wizkids Games has been releasing all of their new figures to be fully Heroclix-compatible, so hopefully they'll get around to re-releasing a few figures from Horrorclix. After all, who wouldn't want to pit a hunting party of Predators against the Justice League, or see if Doctor Strange can stop the zombie apocalypse?

Rating: 4 (out of 5) A great game that offers a similar experience to Heroclix, but is a bit easier to play.


Dates played: February 8 and 16, 2014