Showing posts with label DVD game. Show all posts
Showing posts with label DVD game. Show all posts

Thursday, September 18, 2014

Gaming in the final frontier

Star Trek in most of its forms is an optimistic story about the intrigue and adventure that go along with exploring space. More often than not it is a a character drama, with the vast majority of stories from the various television series concerning the interpersonal problems the characters encounter when they visit new planets. Even the shipbound episodes tend to be concerned with the characters solving problems and interacting with one another, with notable examples from the original series being The Doomsday Machine and Balance of Terror.

Nevertheless, Star Trek presents its characters as part of a decidedly military organization. That military flavor is a fundamental part of the series, so it's really no surprise that the majority of Star Trek games tend to be about combat between starships, taking their cues from naval war games. The most successful and long-lived of these is Star Fleet Battles, a game that is legendary for being hopelessly complicated, yet has a devoted following.

It also has an unusual (and likely relatively inexpensive) licensing deal that allows the publishers to use the starship designs, organizations, and setting from the original Star Trek series, but none of the specific characters. So the game includes Klingons, Romulans and even Tholians, but can make no mention of Captain Kirk or Mr. Spock.


I've always been somewhat interested in Star Fleet Battles, but its reputation for being overly complicated has kept me from ever playing it. This most likely makes me part of the market targeted by Star Fleet Battle Force, a card game based on the same concepts and set in the same universe. It's a game that tries really hard to be simple and accessible, but it occasionally stumbles over what I suspect are various attempts to make it mirror Star Fleet Battles.

Players are dealt a number of ship cards which begin the game in play, either on the front line or in reserve. They are also dealt a hand of action cards from which they mainly play attacks and defenses. The attack cards must be matched up with an attacking ship's weapons, so you can only play a phaser attack if your ship has phaser cannons, a plasma attack if your ship has plasma weapons, and so on.

This core game mechanic is straightforward enough, but for me it causes the game's main thematic flaw. Since all players are drawing from a common deck, you will often have a hand of attack cards that require a wide variety of weapons in order to use. But if your ships are all from the same faction (Federation, Klingon, etc.) they tend to have the same types of weapons, so a lot of the cards you draw aren't going to be usable.

The game compensates for this by having each player's starting ships dealt out randomly, so that all players will most likely have a mix of different ships with different weapons. This is great for game play, but bad for the theme as each player will have a mixed fleet of ships from different factions, which seriously disrupts the theme of galaxy-spanning empires going to war with one another.

Star Fleet Battle Force used to be our laundromat game, since it takes up relatively little table space and doesn't take too long to play, but it suffers when compared to less random and more thematically solid games like Star Trek Fleet Captains or the Star Trek Customizable Card Game.

Rating 2 (out of 5) The core game mechanic isn't bad, but everything about the game is too random to be immersive or strategically interesting.
Date played: August 3, 2014

Star Trek: the Adventure Game is another game from before The Next Generation, Deep Space Nine and Voyager expanded the Star Trek universe into the vast place it is today. But what it lacks in scope it makes up for in theme, as it is a game about traveling to different planets and having adventures, where each decision is crucial to the welfare of the quadrant (or at least, the score of the player).

While it's great that this game is about exploration and story rather than just being another ship combat game, what it amounts to is a two-player Choose Your Own Adventure. As a player reaches a new planet, their opponent reads from a book that describes the situation for the encounter on that particular planet, and offers several decision points that are influenced by the abilities of the crew tokens present, eventually arriving at an outcome that will move the score tracker in one direction or another.

One thing we noticed with this game was that once a player had a few bad encounters it was really difficult for them to recover, so that by halfway through the game it was pretty clear who the winner was going to be, to the point that it barely seemed worth playing to the finish.

Rating: 2 (out of 5) We enjoyed the novelty of this game when we first tried it a few years ago, but it seems dry and superficial when compared to similar games like Sherlock Holmes Consulting Detective or Star Trek Expeditions. The relatively poor quality of the components doesn't help mattters any.

Date played: August 16, 2014

Star Trek: the Card Game is something of an anomaly for a licensed collectible card game. It was published during an unusual "break" in the licensing agreement for Decipher, Inc.'s Star Trek Customizable Card Game. While Decipher was renegotiating their Star Trek license, which at the time only covered The Next Generation, another publisher managed to grab the rights to make a CCG based on the original series.

Whether by design or by accident, Star Trek: the Card Game is as different from Decipher's game as possible, opting for a much more abstract approach to game play. Players compete to construct stories from Mission, Plot and Discovery cards. Crew cards are used to overcome Challenges played by your opponent, and in an unusual twist for a collectible game, the three main characters are common cards played to the center of the table and usable by both players.

It has some interesting ideas, and I like the idea of playing cards to construct episodes of the television show. Unfortunately, the game is seriously bogged down by a nearly incomprehensible scoring and payment system involving placing and removing counters. It also suffers from some poor design choices that make many of the cards difficult to read.

Decipher eventually renegotiated their license for their Star Trek Customizable Card Game, and even expanded it to include material from the original series, so this game was largely forgotten.

Rating: 1 (out of 5) Even without comparing it to many much better Star Trek games, and even with a few unusual ideas, this game is mostly an unplayable mess.

Date played: August 16, 2014

I reviewed the Doctor Who version earlier in the list, and I really don't have much more to say about Star Trek SceneIt. It's an enjoyable trivia game, with some fun visual puzzles in addition to the usual tests of knowledge. The Star Trek edition definitely has a lot more source material to work with (Doctor Who SceneIt only covers the first three seasons of the new series), but that can be a down side too, as it has a fair amount of material from Enterprise, which we haven't seen a lot of (we'll debate the relative merits of the different Star Trek series at another time and place).

Rating: 3 (out of 5) Probably the best Star Trek video trivia game out there, limited only by the fact that in the end, it is just a video trivia game.

Date played: September 1, 2014

Thursday, March 27, 2014

Better than you'd think


As I mentioned in my review of Fortune and Glory, I am a huge Indiana Jones fan who is frequently disappointed by the lack of good Indiana Jones table top games. Now, the Indiana Jones DVD Adventure Game certainly doesn't qualify as "great," but believe it or not, it is surprisingly entertaining.

At its heart, this is a tile-laying dungeon explorer not unlike Dungeon Quest. Players explore an ancient underground temple, scoring points by fighting villains and escaping traps, all while searching for the big treasures: the Lost Ark, the Sankara Stones, and the Holy Grail. The three major relics are worth a lot more at the end of the game, but they are also more difficult to acquire, requiring the solving of multiple DVD puzzles, and it is possible to win the game by quantity rather than quality, spending all your time escaping minor traps and fighting villains via what amounts to virutal dice rolls using the DVD interface.

The game's physical components are of surprisingly high quality, with nicely illustrated cardboard temple tiles and coins, and better than average plastic pieces of the Lost Ark, the Sankara Stones and the Grail, as well as the Indiana Jones figures.

The DVD features of the game almost seem like an afterthought. Other than the more elaborate memory puzzles that need to be solved to get the big treasures, there isn't much on the DVD that couldn't be done by rolling dice. It would only take a few nudges to make this into a very playable non-DVD board game.

Rating: 3 (out of 5) For a merchandising tie-in, this game is a lot more fun than it has any right to be.


Date played: March 8, 2014

Monday, February 3, 2014

Spot the cliché


Everyone likes to poke fun at the clichés in cheesy action and horror movies. It's fun because it's so easy, especially if you're watching just about anything made in the 1980s, at the dawn of the home video age, and its fun because genre movies are so consistent in their use of the same tired tropes.

The creators of Film Frenzy identified that source of entertainment, and cleverly made a card game out of it.

Film Frenzy: Action Movie Edition is a card game meant to be played while watching an action movie, the more cliché-ridden, the better. The game's cards depict common action movie elements such as "shooting from a moving vehicle" or "impaled by scenery," each with a point value assigned to it. Players are dealt a hand of cards, and when you see something on screen that matches a card in your hand, you play your card to the table and draw a new card. Rewind cards allow players to play cards for scenes that happened earlier in the movie, and pause cards allow every player to discard and redraw as many cards as they like.

It's a very random game without a lot of strategy to it, but it can be a lot of fun with the right movie. For our game we decided to go for quality, choosing the recent comic book adaptation Dredd, starring Karl Urban and Lena Headey and based on the British Judge Dredd comics.


Dredd was long on a lot of the standard action tropes, but surprisingly light on others. There's only one real chase scene (at the beginning of the film), but I was able to get the "gloves" and "hand gun" cards out right away, and there were plenty of opportunities to play the "slow motion sequence" card.

I imagine the publisher's idea was to release a series of these, with editions for horror, science fiction, and so on, but sadly this was the only one they published, and it is long out of print.

Rating: 3 (out of 5) Too simple to be really engaging, but fun for those nights when you can't decide whether to watch a movie or play a game.

Date played: January 24, 2014

Thursday, January 16, 2014

It just doesn't feel like Doctor Who

Doctor Who fans often talk about the show's "undefinable magic." The vague something that makes it such a great television series, that inspires incredible devotion among its fans, has consistently defied all efforts to, well, define. Personally, I think it has something to do with the way Doctor Who manages to pile unique idea on top of unique idea. Its malleable format allows for an incredible range of stories to be told, free from the constraints of series with more conventional settings and characters.

That "undefinable magic" may be what makes the show so compelling, but it could also be the very reason why no one has managed to create a Doctor Who game that really feels like Doctor Who.

Cubicle 7's amazing Doctor Who: Adventures in Space and Time role playing game may be the one exception. Perhaps a free-form game format like a role playing game, as opposed to the more constrained nature of most board and card games, is the only way to get the feel of the Doctor's adventures onto the table top. Nevertheless, when Cubicle 7 announced that they were releasing a Doctor Who card game, I had high hopes.

Doctor Who: the Card Game is certainly an interesting game. Players put location cards into play, which they must then defend from their opponents. Monster cards are used for attacks, and the Doctor and his companions are used for defense, thus allowing each player to play the heroes and the villains. Successful defense allows a player to place a "defended" token on his location, and a successful attack means the opponent's monster stays at the location. A player wins if they ever has five "defended" tokens or five monsters in play at the beginning of their turn.

The game manages to avoid the trap that a lot of card games fall into, where a player's victory rides on getting the right combination of cards, by virtue of a "pass the trash" game mechanic that requires each player to end their turn with three cards in hand, which they then pass to their right before drawing two new ones. It's fast paced and features some great artwork of the Matt Smith Doctor, companions and monsters, but I can't help feeling that the theme is secondary to the game's mechanics.

Rating: 3 (out of 5) While the Doctor Who theme feels a bit painted on, the game itself is pretty engaging.


Date played: December 30, 2013


The Doctor Who Collectible Card Game, published in 1996, features characters and photo images from across the original series' 26 year history. However the game itself is an unremarkable attack and defense numbers game similar to Magic: the Gathering which, while not uninteresting to play, doesn't really feel like Doctor Who. I suspect that this game was developed with no particular theme in mind, just waiting for whatever licensed property happened to come along.

Rating: 3 (out of 5) Not a bad game by any means, but fairly uninspired, and the only thing about it that really calls Doctor Who to mind is the card images.


Date played: January 1, 2014


Apparently, Doctor Who: the Game of Time and Space from 1979 started out as a fantasy treasure hunting game. Games Workshop bought the game design and decided that it would work for the Doctor Who license they had purchased but weren't using. Featuring many monsters such as Astro-Rats that are nowhere to be found in Doctor Who, and a few bizarre illustrations that look nothing like the characters they are supposed to be (in some cases their names are even spelled wrong), this game clearly used Doctor Who for brand recognition rather than inspiration.

Rating 1 (out of 5) Dull to the point of being unplayable, yet it remains in the collection for nostalgia's sake.


Date played: January 1, 2014


It is a testament to its "fill in the blanks" nature that there is a Monopoly set for every conceivable licensed property, and despite its utter lack of any connection to real estate investing, Doctor Who is no exception. The Doctor Who 50th Anniversary edition of Monopoly is a mixed bag. The board is actually quite lovely, and the traditional Monopoly properties have been replaced by episodes of the series with recurring monsters, which is an inspired idea. The text on the "chance" and "community chest" (here renamed "Gallifrey" and "UNIT") cards displays a fair knowledge of the show. But the playing pieces, which are supposed to be Doctor Who artifacts like the fourth Doctor's scarf and the sonic screwdriver, just look like bland lumps of metal.


In general I don't really like Monopoly, but playing this one I found myself having a good time, for a while at least. Unfortunately, we soon found ourselves just passing money back and forth across the board, and the game's fatal flaw as an elimination game that takes way too long to play reared its ugly head.

Rating: 2 (out of 5) As good as Monopoly can possibly be, but at the end of the day it's still Monopoly.

Date played: December 25, 2013


Doctor Who SceneIt was probably the most entertaining of the Doctor Who games on our list. I like trivia games, but I often find that the questions are a bit too easy if the subject is one I'm obsessively familar with, as I am with Doctor Who. However, in addition to the standard questions on cards, SceneIt adds unique video challenges where puzzle solving and reaction time play as much a part as trivia knowledge.

Rating: 3 (out of 5) More fun than your average trivia game.

Date played: January 2, 2014


At the end of our list of Doctor Who games are two versions of Top Trumps; one from 1978 and one from 2006.

The first one pits Doctor Who (a crudely illustrated Tom Baker) and the Legendary Legion, a bizarre group of fictional and historical figures, including Lord Nelson, Sherlock Holmes and Annie Oakley, against the Alien Attackers, a motley collection of monsters pulled from the first 15 years of Doctor Who. It's a simple game, but the descriptive text is surprisingly accurate, both for the monsters and the Legendary Legion.

As you might imagine, the 2006 edition is much slicker, with crisp images from the new series and somewhat overdesigned borders. The game is basically the same, with the cards divided equally among the players, who then compare statistics such as intelligence, darkness and courage, with the winner keeping the losers cards and play continuing until one player has all the cards. Great for a playground game, but a little juvenile for us.

Rating: 2 (out of 5) An overly simple game, although to be fair, we aren't really the target market.

Date played: January 3, 2014